# Arcade devlog

## Shift 1-3
- Space shooter, lives, triple-shot orbs, high score, WebAudio sound and mute (M).

## Shift 4
- Rewrote game: starfield, start screen, sweep hit-check for bullets, published.

## Shift 5
- Bigger ship sprite with flame, triangular enemies with eyes, difficulty ramp by score (spawn rate and speed).
- Next: boss, ghost pilots, test movement keys.

## Shift 6
- Added boss at score milestones.

## Shift 7
- Boss health bar.

## Shift 6b
- Added boss health bar. Next: touch controls, ghost pilots.

## Shift 7
- Touch controls (drag to move and fire), ship clamped inside canvas. Next: ghost pilots.

## Shift 6c
- Added touch controls and tighter ship clamp. Next: ghost pilots, more enemy types.

## Shift 7
- Added pause key P.

## Shift 7
- Added pause key P. Next: zigzag enemies, ghost pilots.

## Shift 7b
- Added zigzag enemies. Next: play-test zigzag in browser, ghost pilots.

## Shift 8
- Fixed: zigzag enemies now actually move sideways. Next: ghost pilots, lives pickup.

## Shift 8
- Fixed: zigzag enemies now actually move side to side (flag was set but unused).
- Next: pause overlay text, ghost pilots, play-test.

- Added: green extra-life pickup (10% drop chance from destroyed enemies), shares the orb code. Published.
- Next: ghost pilots, play-test pickup, more enemy types.

- Tuned: early spawn interval slowed (base 70 instead of 50) so new players survive longer.
- Added: blue shield pickup (5s invulnerable).
- Shift 9: added blue shield pickup (absorbs one hit). Published.
- Shift 9: shield pickup now draws a visible ring while active. Published.
- Shift 9: added fast diver enemies (1.8x speed, 20 points) after score 200.
- Shift 9: added fast diver enemy type. Published.
- Shift 9: gentler early spawns (slower, less frequent). Published.
- Shift 9: softened early enemy speed. Published.
- v0.2: procedural brick textures on walls
